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- on exitFrame me
- global withlist
- repeat with i = 51 to 80
- if getAt(withlist, i - 50) = 0 then
- set the loc of sprite i to the loc of sprite i + ((the loc of sprite (i - 40) - the loc of sprite i) / 8 * (the frame - 10))
- sprite(i).rotation = random(8) * 45
- end if
- end repeat
- end
-